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Re: Unearthly
Verfasst: 04.11.2008, 08:51
von Simon
small update:
- added a lot of random rotated planes with a dust texture (small dust particles + "fog"
I played around with DoF but that was looking really bad. The foreground was blurry and no details was visible. Not useful for my scene. Also i actived post glow but this is also looking bad. To bright, to whire areas and so on...

Re: Unearthly
Verfasst: 05.11.2008, 01:14
von Simon
Update
- less dust particles
- more transparency for the dust
- changed the color of the godray back to orange...i like it more then the greenish one
- tried around a simple lightdome for ambient occlusion (yeah i tried it in the past and deleted it and thats what i did too after this new test) - the effect of the occlusion is too tiny and i would have to re-setup big parts of my lighting
- did the first WIP (!) shot of the second angle (beauty shot #2)
For this shot i have to add a lot of damaged detail to the ground, stairs and colums, detroy some benches, add dust particles in the near of the camera etc pp
What do you think about the perspective of this shot?

Re: Unearthly
Verfasst: 05.11.2008, 23:45
von Simon
small Update
- just added broken bench parts and ground plate details
question
- Is everone having a idea how i could add ambient occlusion (important for the second shot) without redoing the complete lightsetup and also render the pic with scanline renderer?
- No photoshop touchups: Does this mean that nothing is allowed in photoshop or does it man that color correction is possible? I don't know because changing contrast etc. is also possible in 3d software as a post filter.
words
I think it's amazing to see what some guys are doing for this challenge! I proud to be with you guys and it's a lot of fun. I don't think that i will win anything - there are so many better entrys. But i'm happy because i finished a big piece, worked with you guys and i love it to look at learn and talk about projects with the same definition and aims.

Re: Unearthly
Verfasst: 08.11.2008, 16:59
von Simon
preFinal Update
I think that's one of my last renderings. I will do the texture sheets and maybe some details but i think this pic is really near finalized:

Re: Unearthly
Verfasst: 09.11.2008, 12:29
von Marcel
Mann, das ist so geil geworden. Wirklich gute Arbeit Simon!!
Re: Unearthly
Verfasst: 09.11.2008, 17:23
von takotilt
jepp, stimme marcel zu. sieht hammermaessig aus. viel glück morgen!
*ach ja, die durchgezechte pokernacht in berlin ist mir gut in erinnerung!
muss mal wiederholt werden! ich hab auch noch fotos wie wir alle auf den treppen am frankfurter tor sitzen.*
Re: Unearthly
Verfasst: 09.11.2008, 17:32
von Simon
Danke Leute
Kannst die Fotos ja mal posten

Würde ich gern sehen!
Re: Unearthly
Verfasst: 09.11.2008, 18:22
von takotilt
dein wunsch ist mir befehl

Re: Unearthly
Verfasst: 09.11.2008, 18:37
von Simon
Hach ist das toll! *träum* Das war soo schön... so Leute ich habe meinen Entry für die UEC abgeschlossen! Hach ist das aufregend...hm und was nun?
Re: Unearthly
Verfasst: 09.11.2008, 21:21
von Simon
Hier mal die finalen Grafiken:
Beauty Shot #1
Beauty Shot #2
Construction Sheet
Conept Sheet
Texture Sheet

Re: Unearthly
Verfasst: 10.11.2008, 13:03
von Cornelius
Echt sehr geil geworden, jetzt drücke ich dir die Daumen!!!!
Re: Unearthly
Verfasst: 11.11.2008, 15:36
von Teclis
Hey, auch ich muss sagen echt gute Arbeit. Bei Gameartisans einer der besten Beiträge.
Leider gefallen mir bei Polycount nen paar besser, aber ich drück dir Trotzdem die Daumen.
Wieso hast du das Polycount logo un deiner Skytextur, wenn du doch für GA antrittst?
Re: Unearthly
Verfasst: 11.11.2008, 17:43
von Cornelius
Oh ja stimmt das ist mal ne gute Frage was macht

denn da?
Re: Unearthly
Verfasst: 11.11.2008, 18:16
von Marcel
...fail
Re: Unearthly
Verfasst: 11.11.2008, 22:00
von Simon
Weil der Contesttitel heißt "Our worlds vs. their worlds" - warum sollte man von meiner Welt also nicht die andere sehen?